Okay ^^
I like the idea of doing
Night Slash
Cross Poison
Earthquake
Focus Energy
I kinda wanted a baton passer, but I can only think of Umbreon who would fit ><
Current team:
Drapion
Weavile
Tyranitar
Roserade
Umbreon
Gengar
I look like Griff's team lol
but I loves Drapion ><
Also, I'm working on my standard team as well, so I could use some help ^^
Currently have:
Forretress (SR and Spikes lol)
Drapion (Phys Sweep)
Blaziken (Great mix sweep)
Snorlax (Curse!)
Salamence (Probably set up as the special sweeper)
Vaporeon (Baton Passer)
The team offers a LOT of good resistances and confers few weak points, any suggestions on how to improve would be great as well ^^
If you can find it, post your team in the RMT thread, with natures, EV's, items, and moves.
As for your league team, you might want to make a few changes.
you have a big ground/fighting/bug/psychic weakness. and poison/dark does support itself, but you still can't really do much against things like scizor, which come in on your team and OHKO pretty much everything from it after a swords dance.
You don't need a baton passer, but umbreon makes a pretty good wall. I would personally try out Tentacruel for special defense, as it is an amazing tank.
I think honchkrow could really help this team. You need a good flying type, and a good priority attacker, and honchkrow takes both of those roles well. Cacturne is also a great choice for a priority attacker.
Shiftry seems somewhat useless, but if you know how to use it, it can rape. Explosion is really what makes him what he is, so you should give him a try (assuming you aren't going to use cacturne.)
At the moment, you are lacking a good lead.
I noticed that you and griff both don't seem to understand the concept of a lead.
In competitive play, there are 4 things leads do.
1. Attempt to incapacitate 1 or more pokemon on your opponents team, whether it be by sleep, parafusion, or other methods.
2. Set ups. Set up stealth rock, spikes, or toxic spikes, and often times explode, or try to take out the opponents lead in any way possible.
3. Baton pass. Some great teams are based off of this move. Common baton pass leads will boost there stats, and pass them to something that can use them well. For example, ninjask with his speed boost ability, and swords dance.
4. Anti-lead. Basically a lead that tries to keep your opponent from seetting up, and kill its lead, even if it has to take its own life to do so.
There are many great leads you could be taking advantage of. Crobat, Tyranitar, Gengar, Muk, Ariados, Nidoking, Nidoqueen, Tentacruel, Roserade, and the list goes on. Try making your lead be a contributor, instead of just a sweeper.
I know it seems lame, but Toxicroak could really help this team as well. You have no fighting support other than weavile, who doesn't even get the stab from it, and gengar, who is a special attacker, and doesn't often run his only 2 fighting moves. Now, a base 106 atk, paired with a base 85 speed isn't exactly ideal, but with a choice scarf, he can really get the job done. Not to mention, he heals from water attacks, which can be REALLY useful if you predict well, and his everlasting movepool, which can be really really fun to toy with.
another nifty physical attacker that you could make use of is Sharpedo. He doesn't have the best movepool, but he boasts a base 120 attack, and a 95 spe, which would make him a perfect choice scarf user. You lack water support, which could be good on this team, so sharpedo is a great choice. The only downside in comparison to toxicroak is that he doesn't heal from water attacks.
And last but not least, the pokemon i have been waiting to talk about
SPIRITOMB.
One of the greatest things that Diamond and Pearl has given us. Instead of making the pathetic Sableye better, or giving it an evolution, they gave us an upgraded version, that is ridiculously hard to obtain without pokesav!
Spiritomb is a godsend. It is the little ghost that could.
Here is what makes spiritomb so great.
First of all, the fact that he has no weaknesses, and is immune to common fighting attacks can make him good on literally any team. He is really hard to counter, and has an AWESOME set of stats.
Here is what i would suggest, based off of your team.
@leftovers
252hp/252def/4spatk
Impish Nature
Calm mind
Dark pulse
Hidden Power Fighting/Shadow Ball
Rest
This set is literally a mock suicune, but with no weaknesses, and perfect coverage. This set tears through so much, and can be extremely hard to counter. The idea is that you bring it in on a physical attacker, who is not going to be able to do more than half damage to it (physical infernape for example), and start setting up, after a few calm minds, if your health starts to get low, rest. Then when you wake up, repeat the process. Once you have 6 calm minds, start tearing through there team, and healing off any damage you take.
Here is one more set that could be useful:
@leftovers
252hp/8atk/124def/124spd/
Adamant nature
Will-O-Wisp
Pain Split
Shadow Sneak
Pursuit
The idea behind this is that it is basically a mock dusknoir, but with now weaknesses, and the ability to use pursuit.
Pursuit is AWESOME, because you can bring your tomb in on a latias, alakazam, rotom, gengar, or dusknoir, and hurt it badly.
I don't know if you know this, but if they try to switch out, pursuit deals double damage to them. Upon seeing a spiritomb switch in, most will attempt to do so, and not even think about it having pursuit.
Anyway, your team definitely needs work, but i think with a little help, it could be pretty great.
EDIT:
OH YEAH. If you look at the numbers for focus energy, it really isn't worth it. Drapions counters come in fast, and hit hard. Personally, i wouldn't rely so much on crits, and worry about getting his mediocre stats boosted up to par with something like SD, or Agility.
I would also use Crunch instead of night slash, but that is just me.