I WANNA PLAY, TOO!!!
I do pretty good when I play, but most of the time it feels like my opponents aren't that great with strategizing (like my GF). I don't play that much anymore because most of the people I know don't like playing it too much...
If this were the Eugene Cosplayer thread I'd totally suggest getting together and playing.
Unfortunately I don't live near you guys.
If you just play with anybody, you won't get as good strategy, yeah. Most people don't like playing when they feel like they have no chance of winning, but then they never play, so they never get good at the game, and thus the cycle continues. Besides, Clue is easier to enjoy if someone explains some basic strategies to you beforehand. No one ever explained that to me when I was a kid, so I always lost back then.
luvan1me:1.) I know I know, proofreading, what's that?
But if you mess up BBCode tags it can sometimes totally screw up your post. So it's more worth checking the tags than just spelling alone.
Yay, Mario reference.
I guess that's a pretty universal otaku thing, eh?...
2.) Waitaminnit. I'm really losing track of your terminology here. I'm going to revert to the original terminology. Are you saying people can't make suggestions on the first round? There's not much to the game without suggestions.
And waiting 3 full rounds before accusations can be made? Personally, I think there's nothing wrong with a short game, and accusations should be allowed starting in round 2. If you're worried about the best players winning repeatedly, just say that the winner can't be a player in the next game. Or, replace ALL the players after the end of each game.
Incidentally, are you going to try to have prizes for winners? If so, remember to ask for a budget from MEWcon. Or more likely, see if they have a prize bin to draw from. I'm not sure how much they can offer, but it's worth asking. They had some little random prizes available for the various contests when I ran a Soul Calibur tournament at MEW Con.
How many games of Clue do you want to fit into 3 hours? Personally, I'd try to keep each game's length between 30 minutes to an hour. People have shorter attention spans at conventions.
3.) Sure, do whatever you think works for props. It doesn't affect the game, so whatever is most pleasing to the audience/players is best.
4.) Wait, APH is mainstream now?... Hmmm. Aside from that, I assume by "mainstream" you mean "can be viewed on cable." I don't watch anime on cable, but for different reasons. You see, for the most part, I avoid all cable in general (except The Daily Show and various news reports).
KH: Yeah, what would you think ten years ago if somebody said there's someday be a game where Winnie the Pooh and Sephiroth BOTH had major appearances?...
Glad you got your wish.
5.) Eh, I think the whole "pure heart" thing is kinda pointless. Sora's pretty "pure" too (lawl virgin jokes) but at least he's developed. I don't see why Kairi is at all important outside the opening of the game. They didn't introduce a major female non-villain until 259787/34 Days. (From here on I will be entering random numbers for that game's title.)
Note: I got an A+ in Trigonometry, so I can do math just fine. But that game's name is just a bunch of random numbers. If it were "365 days" it'd be different.
Additional note: Riku sucks. Even when he's cool, he always sucks.
BBS... excellent, a KH game named after a message board system. I'll get to it eventually. I'm afraid I like KH better on the PS2 than the DS. The DS isn't as well-suited to full 3D. Thank god the 3DS has an analog stick.
I will keep your recommendation in mind for character order.
Hopefully they push you to do that order. Also: another Square character named Terra, eh?...
5.) Actually... MEWcon is still roughly the size Kumori Con was in year 1. I think they've had a hard time turning a profit to invest in each subsequent year.
7.) Or as that judge said multiple times in that episode of Futurama, "I'm going to allow this."
8.) One of these days I want to make a "BOOT TO THE HEAD!" sign.
11.) She is emasik on the forums.
And yes, 2 hours is much better than it could have been.
I sympathize about losing your head from being competitive. I've done that. When I play Clue: Master Detective, my sheet gets so full of notes that I have a hard time keeping up with the other players.
It's funny: online, Clue fans discuss their note-taking methods. Apparently it's a big thing among them.
CLUE PANEL (again):
I think a clipboard is not a bad idea, but I have another suggestion: if somehow you managed to print up the deduction sheets on card stock, players could get along without clipboards.
Hand-held whiteboards are a nifty idea, but they sound kinda big. Remember players need to hide what they're writing. If that's possible, then sure! Whiteboards would be great.
What does everybody think of it? Whiteboards? Small notecards? Clipboards?... In this case I'd definitely go with whatever's the most popular, practical idea.
I'm trying to think of an alternative to evidence cards, though... I have a feeling there'd be something more practical, like Poker chips with paper circles attached to them, or whatnot.
Love that marker smell. :3 But we don't want people getting high during the game; it'd interfere with their deduction skills.