open on Friday *ducks to avoid pelted tomatos*.....
This is another thing I'd love to move towards one day, but I don't think it will be soon. Here are my numbers:
Current game room operation time (full operation): 51 hours
3-day, 8am day one to 5pm day 3 (ideal): 67 hours
4-day, 8am day one to 5pm day 4 (idealler!): 81 hours
So, what can we do in 51, 67, or 81 hours?
With 51 hours, we can run. . .
17 tournaments with an average running length of 3 hours
but we only ran 8. :[
36 tournaments running 2 parallel tournaments averaging 3 hours with no tournaments during low times (10pm to 10am) (run parallel with little to no crossover; Rock Band during DDR, SSB during GG, etc) O_O
With a 67-hour schedule. . .
22 tournaments, 3 hours each. We can easily change that to be running 16 hours at 4 hours each and still be running
more than twice as many tournaments as we do now.
Running parallel tournaments, we can comfortably run 30 tournaments, where length won't be a concern except with a handful of REALLY long tournaments.
With 81 hours. . .
We could run 20 tournaments smoothly without a care in the world
Running parallel, we could make that 30 with no tournaments running between midnight and 8am on any day.
So, the less convenient numbers. . .
In order to run our current game room, with 12-hour shifts once daily, we need 10-15 game room staff plus a bunch of Yojis
We ran it with 5 this year and the occasional sixth.
In order to run a 24-hour game room, with 12-hour shifts and 8-hour breaks, we would need 12-18 game room staff plus an even larger bunch of Yojis
Adding a 4th day wouldn't be a problem if
no portion of the convention was understaffed. I think it's a reasonable goal. But it's a goal, and it's not a goal for 2009, or 2010; at best it's a goal for 2011.
Wade, we love you and gaming and you know it. ;P